After almost 10 years working with Unity building anything but, it's time to make some games
Prototypes
I picked up Unity almost ten years ago to solve a visualisation problem for a medial device. After shipping that product (and helping make colonoscopy safer for everyone) I made the move to software development at Ultraleap. There I spent five and a half years using Unity for R&D projects, building developer tools and creating demo applications.
Now I've started exploring game development, and putting some of my many ideas into practice. Here we have a couple of low fidelity prototypes, built to explore game mechanics.